![]() ![]() Tips, tricks and keyboard shortcuts Links Malware's Development Kit (scripting help) Kanjashi's Space Engineers - Xbox Tutorialsĭwolfyone's Space Engineers Xbox Tutorialsĭwolfyone's Xbox Space Engineers New Player Guides Splitsie's Getting Started in Survival tutorials You can pre-order the PlayStation version from the PlayStation Store (:) Tips, Tricks and Tools You can purchase the Xbox version from the Microsoft Store, Standard Edition or Ultimate Edition 2022 You can purchase the PC version from the Keen SWH store or on Steam Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather resources to survive, or build with no limits in creative mode. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox, and soon PlayStation, about engineering, construction, exploration and survival in space and on planets. Please review the Posting Guidelines (!) General Information ✘ Don't link to your twitch-livestream! (no channel links: VOD and YouTube links are allowed) ✘ Don't advertise your servers as "official" or related to the subreddit! ✔ Meme-Posts that are directly related to Space Engineers ✔ Submissions must be directly related to the game Space Engineers ![]() ✔ Be civil (No slurs, argue the point not the person) (The connector block has always physics simulation enabled, Merge block do not)Īlso i have much simpler approach to this Transfer between grids, just by add "ability/feature" to the connector for teleporting player directly to the attached ship cockpit or other grid connector.Discord Facebook Twitter YouTube Steam Website (§) Subreddit Rules The block itself disable physics between that 2 grids trying to connect for few seconds (as without it, it is impossible to have perfect touch/alignment of 2 grids and will result in instant explosion) The " Gap" you see in Connector_block is to forbid the explosion when one of grids disconnect "while moving". The merge_block works fine for "modules" ideas (hydrogen_engine, ion-boosters, Battery_array.) but not sure for temporarily connections as they get random name on disconnect (new grid will be generated from disconnected blocks). ![]() This mod can be a "proof of concept" to make it Vanilla version. ![]() There is already nice mod for this but without "airtightness" and "no-gap". ![]()
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